
Rally points can be reset on airfields by right clicking on the airfield while it is selected.Players who are not on your friends list can no longer whisper you while you're in a match.The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).
Players who choose random in online play will now have their faction hidden on the "escape" screen during the match. Japan Commando shroud clear range increased to 500 from 400. Japan commando vision range increased to 175 from 150. Japan Tengu vision range increased to 225 from 200. Japan Sea-Wing vision range increased to 225 from 200. Soviet commando vision range increased to 175 from 150. Soviet Bullfrog vision range increased to 325 from 300. Soviet base defenses' vision ranges increased slightly. Soviet Terror Drone vision range in Stasis Ray mode increased. Soviet Hammer Tank vision range in Leech mode increased. Soviet Apocalypse Tank vision range in Harpoon mode increased. Special Agent Tanya Adams' shroud clear range increased to 500 from 400. Allied Guardian Tank vision range in Target Painter mode increased. Allied Javelin Soldier vision range increased to 200 from 175. Allied Hydrofoil vision range increased to 325 from 300. Allied Prism Tower vision range increased to 360 from 350. Allied Multigunner turret vision range increased to 310 from 300. Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior. Japan Final Squadron power damage reduced in accordance with the new power tree design. Japan Point-Defense Drones now have an expiration time of 2 minutes. Japan Shogun Battleship rate of fire now reduced by 40%. Japan Shogun Battleship cannons now properly scatter against other units. Japan Shogun Battleship speed reduced to 50 from 75. Japan Naginata Cruiser health reduced to 1200 from 1400. Japan Naginata cruiser Spread-Torpedo damage halved. It can shoot through walls, buildings, and anything else dumb enough to get in front of it. Japan Wave-Force Artillery no longer requires line of sight for attacking. Japan Emperor's Rage powers now limit the speed debuff to 75% for all levels. Japan King Oni health increased to 3000 from 2250. Japan Honorable Discharge power no longer deals any friendly fire. Japan Tsunami tank now auto-heals while its secondary ability is active. Japan Jet Tengu now much less deadly against each other in air form. Japan MCV build radius increased to facilitate wall building. Soviet Iron Curtain now requires the Battle Lab to be built. Soviet MiG Fighter health increased to 240 from 200. Soviet Dreadnought missiles now scatter against units. Soviet Stingray health increased to 450 from 360. Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building. Soviet Super Power Plant energy production reduced to 350 from 500. Refund value reduction is equivalent to the damage taken by the building. Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Soviet Flak Trooper cost increased to 400 from 300.
Soviet Apocalypse Tank grinder damage halved. Soviet Hammer tanks can no longer leech while moving. Allied Chronosphere now requires the Defense Bureau to be built. Allied Apollo Fighter heath increased to 300 from 250. Special Agent Tanya Adams now requires the Defense Bureau to be built. Allied Defense bureau build time increased to 30s from 10s.
Rift time changed to 5s, 10s, and 15s, depending. Allied Chrono Rift cast delay reduced to 1s.Allied Cryocopter health reduced to 650 from 750.Allied Athena cannon no longer requires line of sight to attack.Allied Outpost now gains additional health when upgraded (25% per level).
Allied Assault destroyer Black Hole Armor bonus increased to 35% from 25%. Allied Aircraft Carrier reload time reduced to 10s from 15s. Allied Aircraft Carrier drones no longer give large amounts of XP when killed. Allied Aircraft Carrier drone speed increased to 225 from 150. Allied Javelin soldier cost reduced to 300 from 400. The Top Secret Protocols have been reordered for all three factions. Anti-infantry vehicles ( Riptide, Jet Tengu) vulnerability to GUN damage ( Peacekeeper, Conscript, Imperial warrior) now reduced to 25% from 50%. Due to the recent downturn in the global economy, all Super Weapons are now half price. Observation Post health increased to 10000 from 3000. Oil Derricks now explode when destroyed. Walls and Structures no longer block line of sight while being constructed. Garrison Range bonus reduced to 75% from 100%. (These maps were previously introduced in Command & Conquer: Red Alert 3: Uprising) Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen's Back (4 player).